Welcome, Guest. Please login or register.
Did you miss your activation email?
November 20, 2008, 09:44:34 AM

Login with username, password and session length
Home Help Search Login Register
+  Circuitbenders Forum
|-+  Circuitbenders Forum
| |-+  Circuitbending discussion
| | |-+  Toys
| | | |-+  no need to bend a gameboy
« previous next »
Pages: [1] Go Down Send this topic Print
Author Topic: no need to bend a gameboy  (Read 1320 times)
Flipcut
Newbie
*

Karma: 0
Offline Offline

Posts: 8


View Profile
no need to bend a gameboy
« on: December 04, 2007, 02:55:07 PM »

come on

let it be . withe the gameboy and get nanoloop
u can hook up ur gb with a midicabel or ur midigear , pc 
check it out its about 150 $ for gba or ds  with midi cable
or just 50 bucks for gb classic
http://www.nanoloop.de/index.html
Report to moderator   Logged
Källman
Newbie
*

Karma: 0
Offline Offline

Posts: 14


View Profile
Re: no need to bend a gameboy
« Reply #1 on: December 05, 2007, 11:36:08 AM »

Actually planning on prosound modding my gbc and got a copy of nl 1.3 coming this week. To be honest, i cant fucking wait.

There are alot of cool soundproggs being released for other consols atm tho. The latest versions of Nanoloop works on the DS aswell as all lameboys. PSPSEQ is another great piece of software for the PSP. Its got farily smooth chip sound really.. Thinking NL 1.3 will be a nice addition.

Cheers for bringing this up tho. Love console music making!
Report to moderator   Logged
Källman
Newbie
*

Karma: 0
Offline Offline

Posts: 14


View Profile
Re: no need to bend a gameboy
« Reply #2 on: December 05, 2007, 12:42:57 PM »

Also, for those who want to get NL, it sounds best on the ol grey bastard. I read somewhere that gba produces a slightly more "fatty" sound, but for the glitched old times the grey is the winner.
Report to moderator   Logged
omgphil
Newbie
*

Karma: 1
Offline Offline

Posts: 18


View Profile
Re: no need to bend a gameboy
« Reply #3 on: December 07, 2007, 10:48:27 PM »

i make chiptune!

www.myspace.com/omgphilmusic

i use little sound dj and nanoloop in synchronisation, and yes, i use the original grey block. the sound is far superior, + its just so much more aesthetically pleasing! (:
Report to moderator   Logged
Flipcut
Newbie
*

Karma: 0
Offline Offline

Posts: 8


View Profile
Re: no need to bend a gameboy
« Reply #4 on: December 08, 2007, 12:20:13 AM »

 Grin deam if u where good in soundengeeniring you would be aware of that it is sennsless thinking about a machine can give u a superior sound , pff
come on mate
you are the one who makes the sound

i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer

so gameboy is fun and recording is work   Tongue

anyway keep beepin
Roll Eyes
Report to moderator   Logged
Källman
Newbie
*

Karma: 0
Offline Offline

Posts: 14


View Profile
Re: no need to bend a gameboy
« Reply #5 on: December 09, 2007, 03:34:37 PM »

"..... machine can give u a superior sound , pff
come on mate
you are the one who makes the sound "

Cant really figure out what you mean here.

"i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer"

Obviously if you want a good production you need a good producer. Cant see what your getting at here either Smiley

"so gameboy is fun and recording is work"

??

I think i understand what your trying to say, and my response is that sometimes sound and music making is a greater thing for others and might involve more elements than you can possibly imagine. Not saying even i understand it all at times, but seeing it from that perspective has given alot. Or am i totally out fishing here?
Report to moderator   Logged
Circuitbenders
crustypaul
Admin
This person is dangerously insane.
*****

Karma: 1037
Offline Offline

Posts: 819



View Profile WWW
Re: no need to bend a gameboy
« Reply #6 on: December 09, 2007, 04:17:48 PM »


i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer


A bit off topic but i'd have to disagree with you there. The whole point of using the actual machine is the geniune randomness of analogue and the 'feel' of the machines timing, which you usually can't replicate with external programming. I'd be far more willing to listen to a real 808 or 909 looping round a 4/4 techno pattern for an hour or so than a bunch of samples because the sounds from a real machine are going to be different every time and have some life to it where as the samples wil be totally sterile. I have drum machines like the Yamaha RX15 that i use just to sequence other percussion because the timing is just so 'disco' somehow and can't be replicated with programming, and believe me i've tried.

sorry, completely off topic and missing the point there possibly but i thought i'd say it anyway  Wink
Report to moderator   Logged

i am not paid to listen to this drivel, you are a terminal fool
Flipcut
Newbie
*

Karma: 0
Offline Offline

Posts: 8


View Profile
Re: no need to bend a gameboy
« Reply #7 on: December 11, 2007, 10:32:40 PM »

hello yeah this is what i mean ,i agree with it for shure that a machine makes at everv single sound with another modulation but when you are good in WAV programming and some secrets its possible to modulate your own kind of "machine" i mean for example

use a pitch shifter  Wink

set all cents and  semitones to zero

check out if there are some settings like voice drums deelay crossfade  etc.

and if not check out the cent

now you should hear a slite moudlation  Grin

the most pitchshifters have a own kinda sound Undecided

now u record a mix event with the
seq

than automate a event with an enveloper 

the compressor shouldt be setet with hi release and low attack and if u like tweak
the  release 


then u have your own powerfull machine (attack for ex.)

and the best at last just try to putt 40 vst in chain and play a singel sound   Grin

and your pc vst seq will turn  into a beast unless your pc souncard is fit enough 
and its much more cleane the noisey hardwear

but  man must do what man must and i do what i do (DEVO)
Roll Eyes i like to discuss raw  Wink

cheers
Report to moderator   Logged
Flipcut
Newbie
*

Karma: 0
Offline Offline

Posts: 8


View Profile
Re: no need to bend a gameboy
« Reply #8 on: December 11, 2007, 10:44:18 PM »

The whole point of using the actual machine is the geniune randomness of analogue and the 'feel' of the machines timing, which you usually can't replicate with external programming   
Kiss


come on if u mind about it

a pc seq runs straight , of course but when you just start to stripsilence all sounds and place them in
unlinear timeingpositions and add atomated modulations fx in rare style and bounce them out and mix them again and again u can just make every loop soundalike tr ... und emu and what ever ist this not a kind of alien ussage or bending to use some fx in an unusualway     Huh 
Report to moderator   Logged
Cumulus
Newbie
*

Karma: 0
Offline Offline

Posts: 6


View Profile
Re: no need to bend a gameboy
« Reply #9 on: September 27, 2008, 02:39:41 AM »

Back to Nanoloop for a moment.  I have it and I love it!  I take it on every plane I go on to keep me busy.

Having said that, I still wouldn't mind bending a Gameboy if I could get some controllable sounds out of it.
Report to moderator   Logged
kick52
Dayglo Volunteer of International Masturbation
***

Karma: 3
Offline Offline

Posts: 115


View Profile
Re: no need to bend a gameboy
« Reply #10 on: October 27, 2008, 09:27:13 AM »

I didn't think you could bend gameboys anyway.. too unstable, no?
Report to moderator   Logged
Signal:Noise
Closer to the meat
*****

Karma: 11
Offline Offline

Posts: 281


View Profile
Re: no need to bend a gameboy
« Reply #11 on: October 28, 2008, 06:37:56 PM »

You could possibly end the cartridges.

Anyway, I love my nanoloop lots, I can get some very strange sounds out of it.
Report to moderator   Logged
kick52
Dayglo Volunteer of International Masturbation
***

Karma: 3
Offline Offline

Posts: 115


View Profile
Re: no need to bend a gameboy
« Reply #12 on: October 29, 2008, 06:15:47 PM »

I've tried bending cartridges, it either freezes or just dies Sad
Report to moderator   Logged
Pages: [1] Go Up Send this topic Print 
« previous next »
Jump to:  

Circuitbenders Forum | Powered by SMF 1.0.7.
© 2001-2005, Lewis Media. All Rights Reserved.