Circuitbenders Forum

Circuitbenders Forum => Circuitbending discussion => Toys => Topic started by: Flipcut on December 04, 2007, 02:55:07 PM

Title: no need to bend a gameboy
Post by: Flipcut on December 04, 2007, 02:55:07 PM
come on

let it be . withe the gameboy and get nanoloop
u can hook up ur gb with a midicabel or ur midigear , pc 
check it out its about 150 $ for gba or ds  with midi cable
or just 50 bucks for gb classic
http://www.nanoloop.de/index.html
Title: Re: no need to bend a gameboy
Post by: Källman on December 05, 2007, 11:36:08 AM
Actually planning on prosound modding my gbc and got a copy of nl 1.3 coming this week. To be honest, i cant fucking wait.

There are alot of cool soundproggs being released for other consols atm tho. The latest versions of Nanoloop works on the DS aswell as all lameboys. PSPSEQ is another great piece of software for the PSP. Its got farily smooth chip sound really.. Thinking NL 1.3 will be a nice addition.

Cheers for bringing this up tho. Love console music making!
Title: Re: no need to bend a gameboy
Post by: Källman on December 05, 2007, 12:42:57 PM
Also, for those who want to get NL, it sounds best on the ol grey bastard. I read somewhere that gba produces a slightly more "fatty" sound, but for the glitched old times the grey is the winner.
Title: Re: no need to bend a gameboy
Post by: omgphil on December 07, 2007, 10:48:27 PM
i make chiptune!

www.myspace.com/omgphilmusic

i use little sound dj and nanoloop in synchronisation, and yes, i use the original grey block. the sound is far superior, + its just so much more aesthetically pleasing! (:
Title: Re: no need to bend a gameboy
Post by: Flipcut on December 08, 2007, 12:20:13 AM
 ;D deam if u where good in soundengeeniring you would be aware of that it is sennsless thinking about a machine can give u a superior sound , pff
 come on mate
 you are the one who makes the sound

i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer

so gameboy is fun and recording is work   :P

anyway keep beepin
 ::)
Title: Re: no need to bend a gameboy
Post by: Källman on December 09, 2007, 03:34:37 PM
"..... machine can give u a superior sound , pff
come on mate
you are the one who makes the sound "

Cant really figure out what you mean here.

"i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer"

Obviously if you want a good production you need a good producer. Cant see what your getting at here either Smiley

"so gameboy is fun and recording is work"

??

I think i understand what your trying to say, and my response is that sometimes sound and music making is a greater thing for others and might involve more elements than you can possibly imagine. Not saying even i understand it all at times, but seeing it from that perspective has given alot. Or am i totally out fishing here?
Title: Re: no need to bend a gameboy
Post by: Circuitbenders on December 09, 2007, 04:17:48 PM

i mean a good programmed tr808 for example isnt better then  good proogrammd and  well mixed tr 808 samples  its about the producer


A bit off topic but i'd have to disagree with you there. The whole point of using the actual machine is the geniune randomness of analogue and the 'feel' of the machines timing, which you usually can't replicate with external programming. I'd be far more willing to listen to a real 808 or 909 looping round a 4/4 techno pattern for an hour or so than a bunch of samples because the sounds from a real machine are going to be different every time and have some life to it where as the samples wil be totally sterile. I have drum machines like the Yamaha RX15 that i use just to sequence other percussion because the timing is just so 'disco' somehow and can't be replicated with programming, and believe me i've tried.

sorry, completely off topic and missing the point there possibly but i thought i'd say it anyway  ;)
Title: Re: no need to bend a gameboy
Post by: Flipcut on December 11, 2007, 10:32:40 PM
hello yeah this is what i mean ,i agree with it for shure that a machine makes at everv single sound with another modulation but when you are good in WAV programming and some secrets its possible to modulate your own kind of "machine" i mean for example

use a pitch shifter  ;)

set all cents and  semitones to zero

check out if there are some settings like voice drums deelay crossfade  etc.

and if not check out the cent

now you should hear a slite moudlation  ;D

the most pitchshifters have a own kinda sound :-\

now u record a mix event with the
seq

than automate a event with an enveloper 

the compressor shouldt be setet with hi release and low attack and if u like tweak
the  release 


then u have your own powerfull machine (attack for ex.)

and the best at last just try to putt 40 vst in chain and play a singel sound   ;D

and your pc vst seq will turn  into a beast unless your pc souncard is fit enough 
and its much more cleane the noisey hardwear

but  man must do what man must and i do what i do (DEVO)
 ::) i like to discuss raw  ;)

cheers
Title: Re: no need to bend a gameboy
Post by: Flipcut on December 11, 2007, 10:44:18 PM
The whole point of using the actual machine is the geniune randomness of analogue and the 'feel' of the machines timing, which you usually can't replicate with external programming   
 :-*


come on if u mind about it

a pc seq runs straight , of course but when you just start to stripsilence all sounds and place them in
unlinear timeingpositions and add atomated modulations fx in rare style and bounce them out and mix them again and again u can just make every loop soundalike tr ... und emu and what ever ist this not a kind of alien ussage or bending to use some fx in an unusualway     ??? 
Title: Re: no need to bend a gameboy
Post by: Cumulus on September 27, 2008, 03:39:41 AM
Back to Nanoloop for a moment.  I have it and I love it!  I take it on every plane I go on to keep me busy.

Having said that, I still wouldn't mind bending a Gameboy if I could get some controllable sounds out of it.
Title: Re: no need to bend a gameboy
Post by: kick52 on October 27, 2008, 09:27:13 AM
I didn't think you could bend gameboys anyway.. too unstable, no?
Title: Re: no need to bend a gameboy
Post by: Signal:Noise on October 28, 2008, 06:37:56 PM
You could possibly end the cartridges.

Anyway, I love my nanoloop lots, I can get some very strange sounds out of it.
Title: Re: no need to bend a gameboy
Post by: kick52 on October 29, 2008, 06:15:47 PM
I've tried bending cartridges, it either freezes or just dies :(
Title: Re: no need to bend a gameboy
Post by: ne7 on December 22, 2008, 07:29:34 PM
check out my pals page for some decent gameboy utils for making music both on the gameboy and on the pc:
http://www.nullsleep.com/utilities.php

He's also got a bunch of stuff for the NES on the same page :)
Title: Re: no need to bend a gameboy
Post by: computer at sea on December 22, 2008, 10:31:33 PM
Nullsleep is fantastic.  I met him at last years Bent festival in NY and was super jazzed.
Title: Re: no need to bend a gameboy
Post by: LoFi-Ninja on March 05, 2009, 08:43:41 AM
Oh yes you do need to bend it!!! Check what I did to a gameboy!

http://www.youtube.com/watch?v=-aw5tcQGrvQ&feature=channel_page (http://www.youtube.com/watch?v=-aw5tcQGrvQ&feature=channel_page)

And there's more so feel free to check my channel  ;)